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How does Microsoft's Activision Deal Affect Metaverse?

CIO Insider Team | Friday, 21 January, 2022
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When Microsoft Corp. revealed plans to buy Activision Blizzard Inc., the company described the $75 billion deal as a trail to the metaverse, which became a trendy topic.

Satya Nadella, Chief Executive Officer, Microsoft says, “when we think about our vision for what a metaverse can be, we believe there won’t be a single centralized metaverse. We need to support many metaverse platforms.”

As per talks on the street, Microsoft’s way of positioning its booming game business is on-ramp to the metaverse, a future vision of the internet that has been the subject of growing hype-especially since Facebook announced a new focus and the new name Meta Platforms Inc. in October.
In the metaverse, the tech industry vision goes as, people come together in digital form to work, play, shop and socialize in immersive virtual worlds where they see each other as characters called avatars.

Videogames are the example of how would the world might look and function, with many players enveloped for hours in virtual worlds where they spend money on digital goods and get their avatars together to interact.

Shares of some companies making early bets on metaverse-related technologies have risen, and several metaverse-themed exchange-traded funds have launched recently. And while Apple Inc. has said little about its future plans, investor excitement about how it may benefit from the rise of the metaverse helped the company this month become the first to reach a valuation of three trillion in intraday trading.

The technology and infrastructure needed for a metaverse future are still being developed. Modern virtual-reality headsets are still relatively solid and costly

Videogame software was already a more than $100 billion global industry before the Covid-19 pandemic, during which games became even more popular with moviegoing and other forms of public entertainment curtailed. Even though the gamers are a minority world-wide and most spend only some of their free time playing. They make up a small part of what metaverse advocates hope will one day be a much more expansive world.

The technology and infrastructure needed for a metaverse future are still being developed. Modern virtual-reality headsets are still relatively solid and costly.



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